AccScience Publishing / BIJP / Volume 12 / Issue 2 / DOI: 10.18491/beytulhikme.1780
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RESEARCH ARTICLE

Desert of the 'Real': The Concept of 'Simulation' in e-Games and Baudrillard 

Barış Şentuna1
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1 Balıkesir Üniversitesi, Fen Edebiyat Fakültesi, Sosyoloji Bölümü 10463, Balıkessir, Turkey
BIJP 2022, 12(2), 497–514; https://doi.org/10.18491/beytulhikme.1780
Received: 20 April 2024 | Published online: 30 June 2022
© 2022 by the Authors. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution -Noncommercial 4.0 International License (CC-by the license) ( https://creativecommons.org/licenses/by-nc/4.0/ )
Abstract

Simulation is a difficult concept to tackle not only for sports philosophy but also for philosophy in general. In this article, the ideas about the discourse of simulation by Jean Baudrillard who questioned the boundaries between reality and simulation as we know it, are analyzed comparatively with the texts of contemporary sports philosophers, the roots in this regard, the ideas within reality and hyper-reality in simulations via eGames and eSports are examined. For this analysis, this paper is made up of four main parts. The first section examines mainstream views held and themes discussed by sports philosophers. The second one brings to bear the issue the point of view of gamers, tries to put a viewpoint of gamers into an argument. The third section as alluded to focuses on Baudrillard’s ideas. The final section is based on conclusions driven by the main argument and how Augmented Reality will affect the future of games.

Keywords
E-sports
e-games
philosophy of sports
sociology of sports
Baudrillard.
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Beytulhikme An International Journal of Philosophy, Print ISSN: 1303-8303, Published by AccScience Publishing